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© 2018 Qode Interactive, All Rights Reserved

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World Warfare & Economics [Version 0.81.129]

We are delighted to share with you the latest updates and improvements made to our game. Your feedback and diligence have been invaluable in helping us shape a better and more immersive gaming experience.

Here are the key changes and enhancements you can expect in this update:

MAP

  • Provinces have been subdivided into multiple regions (work in progress).
  • Integrated new high-quality terrain.
  • Added shadow support on the map.
  • Over 1,000 cities have been added.
  • Implemented a visual weather system (Rain, Snow, Storms, and Weather Disasters).
  • Added color variations to border lines.
  • Introduced aerial provinces (visible in aerial layer).
  • Initiated experimental visual railway system for USA and Egypt.
  • Distributed resources & facilities across provinces.
  • Added more than 5,000 airports and seaports based on real-world coordinates.
  • Removed province names from the map.
  • Integrated several buildings and landmarks in select cities.

Economy

  • Integrated all resource prices.
  • Added more than 30,000 power plants.
  • Facilities for resource extraction can now be built from the province panel.
  • Restructured the energy sector to allow production via power plants.

Countries

  • New countries added: South Africa, Armenia, Azerbaijan, Chile, Croatia, Czech Republic, Ireland, Jordan, Lebanon, New Zealand, Sudan, Bulgaria, Bahrain, Chad, Nigeria, Albania, Hungary, Switzerland.

Military

  • Introduced 'World Tension' attribute for more realistic war simulations.
  • Added helicopters.
  • Players can now buy/sell unit licenses from other countries.
  • Integrated ICBMs.
  • Implemented ICBM Launcher for auto-targeting countries and missile testing in open seas.
  • Battles now occur on regions instead of provinces.
  • Provinces can be annexed only after controlling all regional provinces.
  • Defense systems now include a range attribute.
  • Updated design for defense systems (radar-style).
  • Land unit movements have been made smoother.
  • Updated jet movements.
  • Restructured aerial warfare through missions and campaigns.
  • Introduced missile interceptions through defense systems.
  • Added annexation panel in war panel to facilitate player annexations.

AI

  • AI now escalates conflicts based on the world tension attribute.
  • AI declares grievances against other countries.
  • AI seeks to sign diplomatic agreements with other countries.
  • AI has the ability to change laws.
  • AI can now activate/deactivate policies.
  • Improved AI efficiency in land battles.

Diplomacy

  • Players can respond to any action worldwide.
  • Players can invite other countries to join organizations.
  • Insults can be sent to other countries.
  • Introduced passport ranking and visa policies.
  • Implemented a new relations algorithm for building relationships over time.
  • Restructured migration calculations.

Modding

  • Introduced runtime support for loading FBX files.
  • Added support for runtime loading and compiling of C# scripts.

User Interface

  • Added a Prices column to the goods & resources ranking.
  • Implemented a new manufacturing panel & inventory system.
  • Introduced Auto-Fill for console commands.
  • Redesigned the home screen.
  • Updated sector designs.
  • Created new popups for laws, facilities, and policies.
  • Redesigned the country popup and interaction interfaces.
  • Introduced a new design for arms and trade deals.
  • Revamped the notifications interface.
  • Province names are now displayed on hover.

General

  • Optimized rendering of UI elements.
  • Improved line rendering performance.
  • Enhanced dragging and zooming operations.
  • Optimized AI performance during war.
  • Smoothed camera movements from flat to 3D.
  • Added a 'Cities View' camera mode for further zoom levels.
  • Introduced new settings options: Disable Terrain, Disable Railways, Disable Buildings, Disable Trees, Enhance Graphics, Optimize Frontiers.
  • Implemented Battle Animation.
  • Added new scenarios: Iran-Israel, USA-China.
  • Switched to a linear color space.
  • Restructured the fog of war system.
  • Implemented new colors and textures for painting countries on the map.
  • Reworked texture quality settings.

Bugs

  • Fixed a loading bug where games could get stuck at 95% when loading numerous facilities.
  • Made internal fixes to facility construction.
  • Resolved an issue where space exploration would not open.
  • Implemented a potential fix for an issue when searching routes to move units.
  • Fixed a bug where units were not added to inventory after an arms deal.
  • Fixed issues with the UI & Model render queue.
  • Rectified radial menu rendering issues.
  • Fixed a problem where units couldn't find a path home if on enemy territories.

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